Volumetric Fog Particle System

Saumitra Kapoor, game development3D
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In this project, a simple terrain was created in Unity 3D with a volumetric fog particle system. The terrain was designed to showcase the use of a particle system to add a sense of depth and atmosphere to the environment.

The volumetric fog particle system was implemented to create a realistic and immersive experience for the user. The result is a simple yet visually stunning terrain that demonstrates the power of combining terrain creation and particle systems in Unity 3D.

Screenshots

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© Saumitra Kapoor.